Philips Luminous Patterns – Virtual Reality Rendering Works

Philips Luminous Patterns

As part of Philips Luminous Patterns  development efforts, Eline Slingerland has developed virtual models of Luminous Pattern products using the Unreal Engine as part of her internship in the Philips research department. While Unreal is normally a game development infrastructure for the Xbox and Playstation, it can also be used to inspire designers and help them quickly select their desired pattern and light effect style.

Building information modeling (BIM) and parametric design techniques are becoming increasingly popular in architectural design processes. We see many examples of this in new projects emerging every day. In this sense, it is imperative to adapt to developing and changing technology for areas that require design and creativity such as lighting, architecture and interior architecture. The design that Slingerland revealed is putting it right. Designed in Philips, these magnificent studies can provide a new perspective for the lighting industry. The project provides an important work for architectural and interior architectural lighting designs, allowing the lighting effect to be displayed on a 3d model with different scenarios.

At the same time, the study also offers the Virtual Reality compatibility we hear often in recent times. Those who upload the application to their smartphones can experience works with VR glasses.

Please check the luminous patterns page for the design of the work that Slingerland has put forth.


Philips Luminous Patterns - Virtual Reality Rendering Works Philips Luminous Patterns - Virtual Reality Rendering Works Philips Luminous Patterns - Virtual Reality Rendering Works Philips Luminous Patterns - Virtual Reality Rendering Works